Teaching yearbook: game on

Erikalinpayne
March 19, 2024

Camaraderie. Team work. Unity. Stress relief. Fun. These are just some benefits of adding games to your yearbook class. Balancing academics, extracurricular activities, and personal commitments can be demanding for students and advisers. Obvious statement: the yearbook production process adds a layer of responsibility. Playing games with your yearbook team early in the school year can be a way to break down walls. At the end of the year, playing games is a way to reconnect, rejuvenate, and review (because, if your district requires it, games can be a summative assessment.) Our curriculum team put together three games.

https://blog.treering.com/7-things-to-do-when-the-yearbook-is-done/

1. Off-Limits, Yearbook-Style

This is the game of forbidden words. In teams, students try to get their teammates to guess the word on the card without saying the word itself or any of the off-limits words listed on the card. We created a mini-deck of 12 cards as a quick (and potentially loud) warm-up.

Rules

  1. Divide the group into two teams.
  2. Each team will alternate as the guessing and enforcing teams.
  3. In each round, one person from the guessing team will serve as the clue-giver. The clue-giver draws a card from the deck and tries to get their teammates to guess the word written on the top of the card. The clue-giver is not allowed to say the word itself or any of the “off-limits” words listed on the card. 
  4. One member of the enforcing team will keep an eye on the “off-limits” words. If the clue-giver accidentally says an off-limits word (this includes variants) or phrase, the word is forfeited with no points awarded.
  5. Set a timer for each turn, typically 30-60 seconds, depending on age.
  6. When the guessing team correctly guesses a word, they earn a point.
  7. The game continues until all cards have been used. The team with the most points at the end wins the game.

Variations for Play

  • Project a card on the screen, and have the guesser stand in front while classmates deliver clues.
  • Send a card via Team, Slack, Band, etc. and have team members comment with clues.
  • Share a card on social and see if your followers know yearbook terminology.
Download your Yearbook Off Limits game cards here.

2. Sketch Charades

Drawing and guessing go hand-in-hand in this guessing game. It challenges players' drawing skills and ability to interpret visual cues.

Rules

  1. Divide players into two teams. Each team selects a player to be the “artist” for their turn.
  2. At the start of each round, the artists draw one card.
  3. Without using any letters, numbers, gestures, or verbal clues, the artists sketch an image representing the word or phrase on the card. Both teams are guessing the same word.
  4. Set a timer for each round, typically 45-60 seconds, depending on age.
  5. If a team guesses the word correctly before time runs out, they earn a point.
  6. Rotate artists each round.
  7. The game continues until all cards have been used or until a predetermined point goal is reached. The team with the most points at the end wins the game.
Download your Sketch Charades game cards here.

3. Category Countdown

Based on a classic party game, Category Countdown facilitates players to try to come up with unique words or phrases that fit specific categories in a hurry. Creative thinkers come up with some answers that push the limits–that’s why this is a crowd favorite.

Get 50 Prompts here.

Rules

  1. Display a category related to yearbooks. 
  2. Set a timer for one minute, and have students take turns writing down items that fit within the category. 
  3. When time is up, have a student read off their list. If no other student has the word, it’s one point.
  4. The student with the most unique answers after five rounds wins.
For low-prep fun, grab scratch paper and play these two paper-based games.

Variations for Play

  • In larger yearbook classes or clubs, break students into teams. One team can negate the others with duplicate words.
  • Have students create a yearbook alphabet by brainstorming one answer per letter, A-Z.
  • Use a random letter generator to limit responses to one letter.

Bonus: Yearbook Escape Room

We created this yearbook freebie, which includes four puzzles that “unlock” the final clue. Yearbook advisers, use this print-and-go lesson for vocabulary review. 

https://blog.treering.com/yearbook-escape-room/

When you use these games for moments of shared fun, be sure to tag us on Facebook, Instagram, or TikTok when you share the videos.

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